Coaching Association of Canada

Adapted Ampe (West African Hopping, Decision Making Game)

Stage of Activity 

All 

Equipment

None 

Time

5-10 minutes

Number of People

2+ 

How it Works

Children form pairs and stand facing each other.
Players decide who is the “same” winner, and who is the “different” winner.

Game begins with players jumping in place 6 times.

On the sixth jump, both players randomly stick one foot forward when they land. If the feet match on the same side, the “same” player wins, if the feet are on opposite sides, the “different” payer wins.

Game continues with the players jumping 6 times again.
Play best 3 out of 5 and then find someone new to challenge.

*In another traditional version, the children clap, then jump one time, putting one foot out when they land (as above).

Applications

Strength, endurance, problem solving, opponent-awareness, cooperation, speed of movement, reaction time

Modifications

Athletes can jump right or left on the sixth jump to train lateral movement and “reading” the intended motion of an opponent.

Athletes keep eyes closed during the jumping to increase chance component.

Athletes switch roles (i.e. from “same” to “different”)